Counter Strike New Revealed
After weeks of rumors Valve has finally announced Counter Strike new. It's a major update to CS:GO that will bring it onto the Source 2 engine.
It also brings sub-tick server update and responsive smoke grenades. It's made a lot armchair gamers crazy, but it looks like an upgrade for the average player.
Smokes
Counter Strike New has a major update that will alter the way smokes are used in the game. These changes, dubbed responsive smokes, will be an important game changer. Smokes will now expand to fill spaces naturally and move around different objects on the map. They will also respond to the lighting of the games, making them look more real. In addition to these new features, smokes will be capable of interfacing with game events, which will open up new tactical possibilities. Bullets, for instance will push smoke to temporarily clear the sightlines. Hex grenade blasts will also disperse smoke occlusion.
The most significant change in smokes is that they will be a more dynamic part of the game. csgo cases in earlier versions were fixed-shaped objects with a limited ability to move and blocking. The new smokes will occupy the space where they are located and hinder a player's vision when they are there. This is a major improvement that will make the game more exciting and will give both teams the same visibility.
Additionally smokes will also react to the environment weapons, lighting, and environment in the world space. This will make the smoke feel more real and allow players to use it in a variety of ways to gain an advantage over their opponents. This is particularly useful in the chaotic 5v5 games that are likely to occur on every map.
Smokes will no longer be one-way that was a major issue in CS:GO, and allowed players to see their opponent's location from behind the smoke. Twistzz is a popular CS:GO professional who says the new system makes CS2 more fair for both teams.
Other minor enhancements include moving smoke particles vertically to minimize the visible edges, and updating viewers' smoke overlays to ensure that they correspond to their camera position. The expiration of smokes was changed to match the visuals on screen.
Loadouts
CS:GO players can now alter their weapon choices prior to the start of each match. The new loadout system lets the players to choose weapons that match their playstyles and team's strategies. The new system also adds new tactical depth to the game, as players must balance firepower and utility.
In addition to the new loadouts in addition to the new loadouts, the CS: GO update includes many other enhancements and changes. The most important is that the buy menu has been completely revamped. The old buy wheel has been replaced by an adjustable grid that shows all purchase options simultaneously. The grid has been populated with five pistols as well as five "mid-tier" weapons such as submachine guns and shotguns as well as five rifles and carbines.
The new system is easy to use and will give players more control over their weapon choices. It will allow them to select the weapons that best fit their style of play, team strategy and try out various combinations. It will also allow players to test their abilities against other players' loadouts and find out how they compare.
While many players are pleased with the additional flexibility, others have criticized it for deviating from the essence of Counter-Strike. They also expressed concerns about how it would impact map-specific loadsouts and agent's skins dependent on visibility.
Despite these concerns However, it is important to remember that the new loadout system is in its early stages and will go through more thorough testing in the coming months. It is possible that some of these issues may be addressed in future updates, therefore it is essential to keep an eye on the site for more details.
In addition to the brand new CS: GO features, the update also comes with Workshop Tools which can be enabled through the game's settings menu and enable community contributors to design weapon finishes, stickers, and maps. The update will also live ban players who violate the VAC rules in matches.
The new CS GO update is scheduled to be released in the middle of summer. Players can look over the complete list of features and updates by visiting the official CS: GO website.
Sub-Tick Updates
The server updates the world of Counter-Strike in small intervals of time, referred to as ticks. The smallest gap between a tick and the mouse click of a player can affect a shot's accuracy, so Valve is working hard to ensure that CS: GO feels fluid and responsive. A new video reveals one of the biggest improvements under the hood, referred to as sub-tick updates.
Rather than an update of 64 ticks every millisecond, CS: Go will now be able utilize sub-ticks (or as Valve calls them, "micro-ticks") to communicate with the server. The client will record each of tiny increments and then send them to the server. The server will then send the updated game state back to players. The servers will be able to tell when you shot or jumped, or swung, or pounced.
The video doesn't go over everything. However it does state that each piece sent by the client is accompanied by a time stamp and that the server collects all data in chronological order from all players prior to sending it back. According to the video a CS: GO will be capable of sending twice as much data than a 64-tick CS: GO.
This means that even when the tick rate of the game is increased to 128 Hz, the game will still be able handle your commands instantly. Micro-tick updates also decrease the time it takes to input by making sure that the server reacts to your actions without delays or glitches.
Obviously, this is only the beginning of the technical enhancements Valve is making to the game. Valve uses dynamic smoke and particles to enhance the way smoke interacts with its surroundings. It's upgrading all maps with high-resolution lighting, textures, and models. Source 2 tools and features will be used to upgrade all CS Cosmetics and weapons.
Maps

The next update for Counter Strike New brings new maps, as well as a few classics with facelifts. These updates are currently being tested as part of a limited test beta. The first set of maps includes upgrade and touchstone maps that won't see major changes to gameplay, while others have been completely renovated or redesigned using the latest Source 2 tools.
Among these, Overpass was redesigned to make use of the new engine's unison lighting system. The map's dark underground has been filled with light to make it more spacious and less crowded. Additionally smoke grenades are now able to expand dynamically to fill spaces and interact with the new light.
Italy is a second map that has been overhauled. Its texture, lighting, and structure have all been significantly improved. The new version is more balanced than the previous version, which was heavily CT oriented. Fans can anticipate a few more classics, including Aztec and Militia which will be updated in the future.
These maps will not be added to the map pool for competitive play even though they're still playable. The exception is Train which has been removed from Active Duty and will continue to be played in tournaments. Valve hasn't yet decided if the other maps removed from the pool will be reintroduced.
One of the more controversial updates is one designed by Helsingin Sanomat, Finland's national newspaper. The newspaper has been open in its criticism of Russia's actions towards Ukraine. This map is based on conflict-ravaged Donetsk. The map is titled de_voyna and features a number of references to the conflict.
The developer will release a collection of Source 2 Tools for map makers in the future. This will include features like improved lighting and character reading, as well as physical-based rendering systems that produces realistic textures and materials. It will also help in the implementation of real-world items, such as windows and doors. The update is set to launch sometime in the summer.